Studio status: active development

Small studio.
Big swarms.

Panavia Interactive builds mobile-first action games designed to be replayed, not just finished. First mission: a 3D survivor roguelike where you build your class from nothing.

Founded
2026
Focus
Action Roguelike
Platform
iOS & Android
Engine
Godot
Current mission

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In development

Key art — pending
How we build

Design principles, not a formula.

Mobile-first

Built for one thumb

Sessions designed for a bus ride, systems deep enough to hold up on a bigger screen later.

Systems over scripts

Depth from combinations

Roguelike structure means the game keeps generating new problems for players to solve — we don't have to.

Player-built class

No fixed archetypes

You're not picking a class from a menu. You're assembling one, one drop at a time, every single run.

Comms channel open

Join the squadron on Discord

Early builds, dev logs before they're public, and a direct line to what gets built next.

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Transmission log

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